Myles Cummins

Myles Cummins

@mylescummins48

Mastering Siege Decks in Tower Rush

In the diverse ecosystem of arena battlers, almost every strategy relies on sending troops across the river to physically attack the enemy tower.


This playstyle is often viewed as incredibly toxic by the community because it forces the opponent to constantly play offense against a heavily fortified position.


The Core Philosophy: Defend the Artillery


The entire strategy of a Siege deck revolves around a single, fragile building that costs a massive amount of elixir to deploy.


To achieve this, Siege decks are usually filled with extremely cheap, high-value defensive cards like Knights, Archers, and Skeletons.


  • An unsupported X-Bow is a massive 6-elixir donation to the enemy.
  • Pre-place defensive buildings (like a Tesla) before playing the X-Bow.
  • If you know they have a Golem in hand, do not play the X-Bow; they will just use the Golem to block the shots.

Different Flavors of Siege


While both are Siege weapons, the Mortar and the X-Bow require vastly different playstyles and deck compositions.


The Mortar, conversely, is a slow, methodical 4-elixir cannon that lobs massive splash-damage boulders.


Siege WeaponCost and SpeedIdeal Strategy
The Machine Gun6 Elixir, fast firing, high overall DPSRequires absolute dedication to defending it; relies on out-cycling enemy tanks for a direct lock-on
The Mortar4 Elixir, slow firing, splash damageCan be used defensively to clear swarms, or offensively for slow, consistent chip damage over the whole match

The Most Hated Archetype


You are playing a strategy designed specifically to deny the opponent the ability to play their own game.

tower-rush-builder-icon.png

Welcome to the artillery division.



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