Amie Obryan
@amieobryan9218
Building the Perfect Deck for Card-Based Tower Rush Games
In any card-based competitive strategy game, the battle is often won or lost before you even queue into a match.
This usually results in a top-heavy, disjointed mess that cannot defend against cheap swarms or cycle fast enough to attack.
Anatomy of a Perfect Deck
A well-rounded deck must possess specific tools to handle a wide variety of threats you will encounter on the ladder.
If your deck has three different win conditions, it is too heavy; if it has none, you will never actually take a tower.
- They are amazing for cheap distractions.
- Have a dedicated tank killer.
- Balance your average elixir cost.
The Cost of War
The average elixir cost of your deck dictates exactly how fast you can play cards and cycle back to your win condition.
If it is too light, you will lack the raw damage required to break through a heavily fortified defensive position.
| Playstyle Category | Average Cost | Pros |
|---|
| Control | Extremely Low | Can easily out-rotate enemy counters |
| Heavy Push | Expensive | Absolutely unstoppable in double elixir |
Testing and Tweaking
Take notes on exactly what types of decks completely shut you down, and adjust your support cards accordingly.
Deck building is an iterative, constantly evolving process that requires patience and an understanding of the current meta.
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